The 1st + 1st Produce/Exchange is a renovation of the former Jeune Lune Theater located at 1st St. and 1st Ave. in Minneapolis's historic warehouse district. Originally a produce exchange consisting of two adjacent masonry buildings, Cass Gilbert was hired in 1895 to design an additional concrete frame structure and consolidate the three independent buildings into a single warehouse facility by wrapping them in an imposing facade. In 1992 a portion of the complex was converted into a performing arts space for the now defunct Theatre de la Jeune Lune, leaving an historically rich but exceptionally introverted building without an adequate program for 21st century. My proposal relies on a strategy of vertical incisions to expose this exceedingly anti-public building to daylight, public circulation, and updated mechanical equipment which together will allow it to be resuscitated with a contemporary program appropriate to the current neighborhood revitalization. By combining its most recent performing arts program with its original market function, the new 1st+1st Produce/Exchange brings together the productive, consumptive, educational, and social components of the culinary and performing arts while simultaneously allowing for a greater understanding of the building's intrinsic volumetric, structural, and material characteristics.
Cdes header
University of Minnesota
http://www.umn.edu/
612-625-5000
http://www.umn.edu/
612-625-5000
Thursday, June 21, 2012
Thursday, May 24, 2012
1st and 1st: Weight, Space, and Light
The 1st and 1st Arts Center project is a renovation to the old Jeune Theater building in the North Loop Warehouse District in Minneapolis. The building, which originally functioned as a warehouse, grew overtime and was later wrapped in a Cass Gilbert facade which is to be preserved. The context is defined by a collection of old warehouse buildings, which are massive masonry containers with a minimal amount of ornamentation. This project takes that existing typology and heightens people's ability to perceive and appreciate it. Most of the existing floors are hollowed out and the load bearing masonry walls are kept creating large volumes of space. Visitors then begin to perceive the weight of these massive walls, the large volumes which they create, and the light which reveals these volumes. As the visitor leaves the building their perception of the neighborhood will have dramatically changed. In revealing the unique characteristics of the building the project hopes to provide a background and inspiration for the arts which is unique to this particular place.
Wednesday, March 28, 2012
Architecture as Catalyst: Design Systems: Identity, Information, + Environmental Graphics
Students in this workshop combined their architectural perspectives with various graphic design principles, processes, and practices employed in designing visual systems. Throughout the week, they explored aspects such as color palettes, icon design, mood boards, typography, gestalt principles, photographic mock-ups, and layout.
In teams of two or three, they applied this learning to the development of graphic components for a hypothetical farmers' market site in Minneapolis: the former train shed at The Depot (at the corner of 5th Ave S and S Washington Ave). Students were invited to realize their design solutions in any medium (or multiple media), and they were advised that a thorough conceptualization phase would entertain components both on-site (interior and exterior) and off-site (physical, virtual, or otherwise). Successful design solutions to this challenge demonstrated the following: an understanding of the multiple contexts in which a farmers' market (and, in particular, a farmers' market in this locale) operates; an understanding of the multiple systems (such as cultural, economic, and social) in which this site resides; consideration of how people might approach, view, and use this site both when the market is happening and when it is not; intentionality in the relationships between form, material, siting, and communicative function; and the potential to inform, inspire, educate, or otherwise engage the public with the site and the temporal happenings of a farmers' market.
In teams of two or three, they applied this learning to the development of graphic components for a hypothetical farmers' market site in Minneapolis: the former train shed at The Depot (at the corner of 5th Ave S and S Washington Ave). Students were invited to realize their design solutions in any medium (or multiple media), and they were advised that a thorough conceptualization phase would entertain components both on-site (interior and exterior) and off-site (physical, virtual, or otherwise). Successful design solutions to this challenge demonstrated the following: an understanding of the multiple contexts in which a farmers' market (and, in particular, a farmers' market in this locale) operates; an understanding of the multiple systems (such as cultural, economic, and social) in which this site resides; consideration of how people might approach, view, and use this site both when the market is happening and when it is not; intentionality in the relationships between form, material, siting, and communicative function; and the potential to inform, inspire, educate, or otherwise engage the public with the site and the temporal happenings of a farmers' market.
Tuesday, March 20, 2012
Architecture as Catalyst: Nested Scales
This workshop proposes an approach to architecture predicated on the notion of nested scales of form, assembly, and texture. Students designed and prototyped a porous architectural surface conceived at three scales: the scale of overall building form, the scale of the building components, and the scale of the surface textures. The prototypes were fabricated from both planar frame elements and surface-milled components produced using the Digifablab's CNC router. Pattern, porosity, texture, and other attributes were tested and controlled using parametric design software. Students constructed both scale models of their proposed systems and 1:1 prototypes milled from solid hardwood. The workshop prioritized intensive use of the CNC router and developing methods of using the machine to produce unexpected material effects.
Architecture as Catalyst: Bodies In Formation
This workshop investigated the material practice of architecture through an intensive design cycle that focused on the integration of form, fabrication, and performance. Specifically, the workshop researched the design and assembly of thrust surfaces or structures in which the form of the structure is determined through a close alignment with structural vectors. During the 20th century, architects and engineers such as Guadi, Otto, and Isler have developed these types of structures through physical form-finding techniques. A number of contemporary design researchers such as Axel Kilian and Daniel Piker have continued this line of research into the digital realm through the creation of custom digital tools that simulate physical forces. Using Piker's Kangaroo Physics plugin for Grasshopper and other parametric digital tools that allow for a quick feedback loop between design and fabrication, student teams tested their designs through digital and physical prototypes and proposed a design for a larger structure to be further developed and built by the entire group. Working together, the group produced a comprehensive presentation documenting the design and fabrication of the full-scale structure.
Architecture as Catalyst: Third Nature
We have been conditioned over time to view 'nature' as something pure and immutable, distinct from and therefore somehow 'exterior' to architecture and urbanism. With industrialization, infrastructure became so ubiquitous and so seemingly 'natural' to the city that its presence was taken for granted constituting a kind of second nature that is set against the utopian construct of a 'pure' nature.
The work of the THIRD NATURE Catalyst Course challenges this position, by exploring instead the uncanny cross-overs and hybrid conditions that characterize a third nature, where computationally generated form and technology in architecture are integrated by design with ecological materials and natural processes. Here, nature is not 'pure', easy or predictable--it always retains the provocative primal aspects of wild beauty, unpredictability, and strangeness and cannot be easily domesticated.
The Workshop considers the industrialized north edges of the Upper Mississippi River, between the BNSF Railway Bridge and Lowry Bridges, one of the key focus areas of the RiverFIRST initiative where a set of pedestrian bridges and trails are designed to provide public access to--and along--the Mississippi river. This extensive area has been widely de-treed and most of the ground is covered in non-asphalt and other non-pervious materials.
As David Gissen has argued, certain environmental forces such as dust, mud, gas, smoke, debris, weeds, and insects have been historically seen as inimical to architecture. Much of today's discussion about 'sustainable ' and 'green' design revolves around efforts to clean or filter 'out' these elements, as if architecture could be bounded from impurities that surround it in the larger urban territory. It is clearly impossible to try to re-create a 'purely' natural world, free of the untidy elements that actually constitute nature.
Taking this a-biotic industrialized riverfront territory as a site, students in the Catalyst Workshop worked in teams to explore, design and construct full-scale third nature cladding systems for selected sections of the pedestrian bridges. Unlike conventional cladding, these systems are designed as 'hosts' that invite and sustain the presence of insects, volunteer vegetation (weeds) and insectivore birds species to boost the bio-diversity and future carrying capacity of this stretch of the Upper Mississippi River.
The work of the THIRD NATURE Catalyst Course challenges this position, by exploring instead the uncanny cross-overs and hybrid conditions that characterize a third nature, where computationally generated form and technology in architecture are integrated by design with ecological materials and natural processes. Here, nature is not 'pure', easy or predictable--it always retains the provocative primal aspects of wild beauty, unpredictability, and strangeness and cannot be easily domesticated.
The Workshop considers the industrialized north edges of the Upper Mississippi River, between the BNSF Railway Bridge and Lowry Bridges, one of the key focus areas of the RiverFIRST initiative where a set of pedestrian bridges and trails are designed to provide public access to--and along--the Mississippi river. This extensive area has been widely de-treed and most of the ground is covered in non-asphalt and other non-pervious materials.
As David Gissen has argued, certain environmental forces such as dust, mud, gas, smoke, debris, weeds, and insects have been historically seen as inimical to architecture. Much of today's discussion about 'sustainable ' and 'green' design revolves around efforts to clean or filter 'out' these elements, as if architecture could be bounded from impurities that surround it in the larger urban territory. It is clearly impossible to try to re-create a 'purely' natural world, free of the untidy elements that actually constitute nature.
Taking this a-biotic industrialized riverfront territory as a site, students in the Catalyst Workshop worked in teams to explore, design and construct full-scale third nature cladding systems for selected sections of the pedestrian bridges. Unlike conventional cladding, these systems are designed as 'hosts' that invite and sustain the presence of insects, volunteer vegetation (weeds) and insectivore birds species to boost the bio-diversity and future carrying capacity of this stretch of the Upper Mississippi River.
Monday, October 3, 2011
Performative Space
This project explores how a movies works as a perceptual construct and can be used as a conceptual basis for architecture. Blade Runner is set in a futuristic hyper-urban city. The dynamic environment is constructed through an interplay of shifting light conditions and the varied velocities of characters, objects, and the camera. I chose the Washington Avenue Bridge due to the rough physical character of the infrastructure in contrast with the multi-speed, multi-leveled traffic. My intervention intends to heighten awareness of these dynamic relationships through light as a means of tracking motion, revealing the eroding structure, and defining programmatic zones.
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